A Corporate RockStar
by Redeyes on Oct.06, 2011, under Life
I’m strangely sad after learning of Steve Jobs passing. He was a true ‘rock star’, having transcended the normal role of an inventor and entrepreneur to become a social phenomenon. His vision of the future of technology became our vision, or at the very least, helped us envision the future we wanted. While I’m sure Apple will continue to come out with iPhones and products we’ll all want, I’m not at all sure they will have the same drive towards an ultimate goal. Steve Jobs wanted technology to be our friend. To amaze us, entertain us, and inform us. Ultimately I believe that he wanted it to make us smarter. (Siri may yet be his real legacy, the software to match the hardware.) He brought the word magic to the devices we use daily and the movies that we watch. No one else has done this in my lifetime. Thank you Mr. Jobs, you will be missed.
First Modo Render
by Redeyes on Jul.04, 2011, under Modeling / Rendering
Out of frustration with the slow progress in Lightwave’s Modeler, I got a copy of Modo. While Layout has received a large number of new features in the last few versions, Modeler hasn’t really been touched in several years. Old time users said to quit whining and go buy a standalone UV editor, but I decided to hedge my bets for the future and pick up Modo. It loads lightwave objects directly and has a nice UV editor, in addition to a top notch modeler and rapidly evolving animation / rendering modules. So here it is, the first tutorial image.
Battle: Los Angeles
by Redeyes on Apr.03, 2011, under General, Life
We went to see Battle:Los Angeles today. Not exactly the first ones to go, but what the heck, no lines. It had all the things I like to see in a movie, action and aliens, which was the good news. The bad news is that it was filmed for television. They decided to use the hand camera technique. Some people see this and like the ‘realism’, me, I see bad camera work. When you’re sitting in front of a 100 ft screen, jittery closeups are not realistic, they are nauseating. Swinging the camera around like Uncle Bob at Disney World does not convey action, it conveys vertigo. Go watch Battlestar Galactica, the reboot. These shots were occasional and for effect only, not the whole fracking show. I could have really enjoyed this movie, instead I’m talking about this. Enough said.
Welcome to Earth
by Redeyes on Mar.07, 2011, under Modeling / Rendering
I picked up ZBrush a couple years ago and found it to be a huge let down. I’m one of those people that tried using it and decided that it was made for and by Martians. Every version would bring a fresh commitment to try again and result in much mouse banging and creative new uses of old curses. No more.
There is a new book just out, Introducing ZBrush 4. It’s actually an update to Introducing ZBrush by Eric Keller. He’s very sympathetic to those of us that use Lightwave or other normal modeling programs and explains with great patience why ZBrush is different and walks through some Zbrush for dummies type exercises to get you past the throw the mouse at the screen stage. After going through the introductory section a couple of times I’m now starting to work through the books projects with some confidence that there is hope for me.
I have nothing to show yet, but I thought I’d bring the book to others attention. It’s definitely worth picking up and well worth the money if you have a copy of Zbrush around that freaks you out every time you start it up.
The other thing I would suggest is breaking out the wacom tablet. Unlike other modelers that have tablet support as an after thought, Zbrush only works well with one. Until now, my tablet made a fine paperweight unless I was detailing a texture, now it’s a useful tool.
Give this book a try. While Zbrush is still for and by an alien life form, this book will help you start to become one.
The Station
by Redeyes on Feb.19, 2011, under General
So, what’s this space station going to look like. Since humans are pretty sensitive to Coriolis forces I’m going to use a maximum of 2 rpm. I need a disk 170m in diameter at that spin to simulate Mars’s gravity. The intermediate rim for the moon crew has a diameter of 72m. Let’s set the width of both at 5m and the roof height at 4m. Gives you a meter above and below, right and left for duct work, wiring, counterbalance system etc. The picture below shows the wagon wheel station and a 747 for a size comparison.
To big? You’ve decided only to worry about the moons gravity and use that data to make a Mars decision? Probably a good choice, now you only need to build the inner ring and hub. The inner ring and hub is actually smaller than the current ISS and would probably mass about the same. (You have the option of revising the spin to 3rpm at some point, that would give you Mars’ gravity) Another couple hundred billion and 10 more years? No, not if we use our heads and not leave it to congress this time. The current ISS was way over budget and behind schedule. NASA incompetence? Not quite. The original assumptions were based on the approval of a shuttle derived heavy lift vehicle, the C vehicle circa 1987. Boeing quoted $500 hundred million to develop it, congress canceled it. (Wasn’t that expensive because it was never intended to be man-rated, just move cargo in to orbit.) Each launch would have put 150,000 pounds in to orbit. The final weight of the ISS is 800,000 pounds. That would be 6 launches. About 2 years worth and much cheaper to build since you could put more together here on earth and have less space assembly. A few years and your done. Cancel the heavy lift, break it in to tiny pieces, have manned launches to put it together and you get what you currently have. Since that time, the heavy lift concept has been revised to the J232, which is 230,000 pounds per launch. Four cargo launches and you have everything you need in orbit.
Give In To Gravity
by Redeyes on Feb.15, 2011, under General
There was a story the other day about the end of the space shuttle. It got me thinking about the space program and how things could have been different. One big change that should be made is the 40 year focus on trying to make humans survive long term in a zero g environment. Well, after 40 years of trying it’s time to learn from the evidence, you can’t. 3 billion years of evolution has won. Humans need the resistance of gravity to develop and maintain health. The space station is the 100 billion dollar period on that conclusion. Let’s call it lesson learned and move on.
This gives us a big problem. All plans for space assume that we can survive and prosper in less than one g of gravity. The moon’s gravity is 1/6 that of the Earth. All of Zubrin’s plans for Mars hinge on the fact that 40% gravity is enough. What if those assumptions are wrong? What if we can only visit these places, not live there? From this point on, all our gravity research should have a different focus, to see what the bodies limits are.
There have been plans for rotating space stations floating (sic) around almost since the first genius figured out that a rock spun around your head wants to fly away. Let’s build one. Put it near the ISS, zero g industry may be the future, but our factory workers will need to return to a gravity environment. Basically you’ll need a hollow tire / wheel with spokes going up to the hub. Two living levels. One, the ‘bottom’ level would have 40% gravity, like Mars. The upper tier would have 15% gravity, like the moon. Put long term crews on each, let’s find the answer to the question, can we survive in these gravity environments before building colonies. If the answer is no, particularly if you opt for one of the one way methods for your colony, you might be condemning those people to a long, slow, painful failure.
While this seems to be basic research, it holds the key to human space exploration. Will our future be in rotating habitats building empires in the asteroid belt, or expanding colonies on the multitude of planets and moons in the solar system. The future, our future, hangs on the results.
Enterprise Update
by Redeyes on Dec.29, 2010, under Modeling / Rendering
Trying to get motivated on this one again. LW10 getting released seemed like a good reason, so some progress. Started the nacelles, haven’t decided if I want the sphere on the back or the grille, so that will wait.
Finally, Enterprise progress!
by Redeyes on Sep.17, 2010, under Modeling / Rendering
I called the Primary Hull done for now and started on the secondary. The rear end was a bit of a pain but seems to have come out with minimal smoothing errors. Lot’s more to do back there, but it’s started!



