Modeling / Rendering Politics & More
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  • UV or not to UV?

    Posted on October 13th, 2009 Redeyes No comments

    romulan-bird-of-prey200Well, I’m making a real effort to understand UV mapping, instead of just using them and being amazed it worked. I’m watching the basic uv mapping videos from kurv studios. A lot of great info, but some really weird stuff as well. Weight maps, layers and additional geometry to make a uv you can’t see unless you render instead of just making new surface? Really? But I am picking up quite a bit. Then I figured out how to use the PLG uv plugin. Why newtek doesn’t buy this one and throw it in the box I’ll never know. (maybe not even buy, just ask?) Really makes atlas mapping easy compared to the standard tools! Now, back to the warbird model….

  • Updated Bird of Prey

    Posted on May 17th, 2009 Redeyes No comments

    BOP

    BOP

    The modeling is about done, on to texturing. The more I add to my meager knowledge on texturing, the more I’m learning to like it. I’m going to go through Larry Shultz’s UV tutorial video before starting, maybe it’ll come out better than the Viper I did. This is a bit trickier since the bird has to go across several pieces of geometry.

  • Romulan BOP

    Posted on March 15th, 2009 Redeyes No comments

    rom1Here is a WIP of my current model, the Romulan Bird of Prey, seen in Star Trek. (The original series) The episode was Balance of Terror, one of my favorites, hence the choice. The mesh is getting there, still have some detailing to do and some clean up, then it’s on to texturing. I’ll post progress reports, I’m still a newbie when it comes to the textures, but I have some new plugins that might help with the UV’s.